With the power to revive just one Knight, Merlin resurrects the heroic monarch and promptly tasks him with defeating three colossal aspects of the Void Giant’s soul, each more powerful than the last! To complicate matters, the kingdom’s citizens have been scattered across the dimension and Arthur must rescue them all before Merlin can safely transport everyone home. Unfortunately, the spell doesn’t quite go to plan and the entire kingdom is brought along for the ride… With the realm’s protectors slain, and the legendary sword Excalibur broken, Merlin weaves a powerful incantation to transport the Void Giant back to the Astral Dimension from whence it came. Upgrades like that are much more difficult to come up with, implement, and balance around but they're also much more interesting.During their quest to retrieve the Holy Grail for the venerable wizard Merlin, the noble Knights of the Round Table inadvertently unleash the calamitous Void Giant upon Camelot! King Arthur valiantly leads his Knights into battle, but they are swiftly dispatched by the terrible creature. Or lancelot's dodge becomes a lightning dash that deals some damage to enemies you pass through. Maybe Bors' daggers boomerang back at the cost of some attack speed. something more interesting than +X damage, +Y attack speed. If the devs feel there needs to be another money sink, add very expensive upgrades to the mason to change the way weapons and abilities work mechanically. Just make it purely based on the weapon xp you get by using them. Personally, I would be fine with smaller increases (something between the old and new values), but removing the money cost. I'm just not a fan of how they were implemented. The upgrades are pretty significant, but they're a bit pricey (as they should be). More like 15-20% damage upgrades early on. Looking at the raw DPS, you're gaining 8-10% More damage per level now. A screenshot of the first 3 levels after the patch.īasically, it's more expensive per level but significantly more effective.
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